🎮 Welcome to the Unemployment Game!

The satirical browser game where you rise from unemployed to boss of the city. Completely free to play!

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The Unemployment Game - Your Free Browser Game for Rising Stars

Experience the unique Unemployment Game: build your career from rags to riches, master daily tasks, dominate guilds and earn fame in exciting rock-paper-scissors battles. Our free online game combines strategy, satire and community.

  • Start for free - browser-based, no download required.
  • Guild power, crafting and daily events for the best browser game experience.
  • Win bottles, money and lootboxes in the ultimate unemployment game.

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The Unemployment Game
Satire meets strategy: The Unemployment Game by NeulandInternetz.

Why the Unemployment Game?

Our Unemployment Game is more than a joke: experience a deep simulation, quest through the job center and plan the perfect heist. Every decision brings you closer to the title "Boss of the City".

Free Online Game with Heart

No paywall, no hidden costs. Play for free every day, collect bottles, strengthen your equipment and build your empire. Perfect for browser gamers who love humor.

Best Browser Game for Guilds

Connect with friends, unlock guild advantages and dominate the leaderboard. The Unemployment Game rewards teamwork with exclusive bonuses and an active community.

Unemployment Game: Free Browser Game for Strategists

Looking for the "Unemployment Game"? You've come to the right place. The Unemployment Game by NeulandInternetz is the free online game that combines satirical everyday life, skills and community. Players call it the best browser game because every action has consequences: from application coaching to rock-paper-scissors fights to epic guild brawls.

Our team is constantly developing the game so that "The Unemployment Game" continues to deserve the top search terms "free browser game" and "free online game" in the long term. Patch notes, balancing and new features appear regularly.

Patch Notes and Updates

14.01.2026 🔧 Bugfix: Advanced Daily Tasks - Premium Lootboxes
  • ⚠️ Fixed Bug: A programming error caused some players to receive unplanned Premium Lootboxes for each completed individual advanced daily task. This was not intended.
  • ✅ Correct Function: Individual advanced daily tasks now reward ONLY with money (200€ × player level). Only when ALL advanced daily tasks of the day are completed, the player receives 1 Premium Lootbox as a bonus.
  • 🎁 Reward Structure:
    • Per advanced task: 200€ × Level
    • All tasks completed: +1 Premium Lootbox
    • The Premium Lootbox is awarded only once per day
14.01.2026 🎁 Advanced Daily Tasks - Premium Reward
  • 💎 Premium Lootbox as Reward: Players who complete all 8 advanced daily tasks now receive 1 Premium Lootbox instead of 2 normal lootboxes. The Premium Lootbox is guaranteed to contain higher-quality items and rare jewelry!
  • ⚡ Tasks More Challenging: The advanced daily tasks have been made slightly more challenging to justify the more valuable reward. More strategy and planning required!
13.01.2026 📱 Mobile Optimization & UI Improvements
  • 📱 Mobile: Asso Combat Table Optimized: Player names in the attack table now automatically wrap after 6 characters on smartphones. No more horizontal scrolling needed!
  • 🎁 Reward Overlays Optimized: All reward overlays (Drinking, Theft, Job Center, Asso Missions) have been optimized for smartphones: Height reduced by 20%, unnecessary calculation texts removed, better positioning at the bottom of the screen. Overlays now always appear in the foreground and no longer cover important UI elements.
  • ✨ NEW: Asso Missions Reward Overlay: When collecting missions, a stylish reward overlay with confetti animation is now displayed. You immediately see: Which mission was completed, how much money you earned, and how many Assos returned to base!
  • ⚖️ Balancing: Asso Missions Rewards: Rewards for both Asso Missions have been reduced by 30%. Plunder Trash: €0.57 per cycle (previously €0.81). Scam Job Center: €0.35-1.75 per cycle (previously €0.5-2.5).
  • 🛒 Shop Made Responsive: The Premium Shop (shop_final.php) is now fully responsive and works perfectly on smartphones. Products are optimally displayed, the bundle package is compactly designed, and all content is centered and visible without horizontal scrolling.
11.01.2026 🔧 Bugfixes & UI Improvements
  • 🐛 Fixed: Exhausted Assos Counter: Fixed a bug where exhausted Assos could free an already exhausted Asso. The exhausted Asso counter now works correctly – each exhausted Asso stays exhausted for the full 24 hours!
  • ✨ Improvement: Asso Missions Dynamics: Fixed a bug in Asso Missions: Assos no longer automatically return from missions. This was never our intention! Assos stay on the mission until you collect the reward. This offers much more dynamics for players who want to attack you – your defense strength now depends on how quickly you collect your rewards!
  • 📱 UI Update: Collapsible Footer: The bottom website footer now has a small button that lets you collapse it. The state is saved and persists even after a reload. Perfect for more screen space!
10.01.2026 🔧 Bugfixes – Asso Missions & Store Theft
  • 🐛 Fixed: Asso Missions Persistence: Assos now stay on mission until you collect the reward. Previously they returned automatically when the mission finished, now they wait for you!
  • 💎 Fixed: Jeweler Reward: The jeweler robbery in store theft now correctly gives rewards! The reward is twice as high as the gas station (€6-30 instead of €3-15) and gives 20% more experience points (4-6 XP instead of 3-5 XP).
10.01.2026 💼 Asso Missions – Send Your Assos on Jobs!
  • 💼 NEW: Asso Missions System: You can now send your Assos on lucrative missions and earn additional in-game money! Find the new feature on the Attack page under "Manage Assos".
  • 🗑️ Mission: Plunder Trash: Duration: 5 minutes • Quick mission for instant profit • Perfect for earning money on the side
  • 🏢 Mission: Scam Job Center: Duration: 1 hour • Longer mission with higher profits • Ideal when you're offline longer
  • 👥 Multiple Missions Simultaneously: Distribute your Assos across different missions! Example: Send 5 Assos to Plunder Trash and 10 to Scam Job Center – both run in parallel!
  • 📈 Level-Based Rewards: The higher your level, the more your Assos earn per mission! Rewards scale with your progress.
  • ⚔️ Important – Availability: Assos on missions are not available for attacks or defense. Plan strategically!
  • 🎬 Live Animation: Watch your Assos work in real-time! Each completed cycle immediately shows you your earnings.
  • 🎯 Where Do I Find This Feature?: Go to Attack page → "Manage Assos" → Button "Send Assos on Jobs" – and you're ready to go!
10.01.2026 ⭐ Premium Lootboxes – Only High-Quality Items!
  • 🎁 NEW: Premium Lootboxes in Shop: You can now buy Premium Lootboxes in the shop! These guarantee you better items without gray or green disappointments.
  • 🚫 No More Bad Items: Premium Lootboxes contain NO gray (Common) or green (Uncommon) items! You are guaranteed to receive at least a blue item.
  • 📊 Chance Comparison – Normal vs. Premium Lootbox:
    🎁 Normal Lootbox:
    ⚪ Grau (Gewöhnlich): ~50%
    🟢 Grün (Ungewöhnlich): ~30%
    🔵 Blau (Selten): ~13%
    🟣 Lila (Episch): ~5%
    🟡 Gold (Mythisch): ~1.5%
    🟠 Orange (Legendär): ~0.3%
    ⭐ Premium Lootbox:
    ⚪ Grau: 0% (ausgeschlossen)
    🟢 Grün: 0% (ausgeschlossen)
    🔵 Blau (Selten): ~56% ⬆️
    🟣 Lila (Episch): ~27% ⬆️
    🟡 Gold (Mythisch): ~15% ⬆️
    🟠 Orange (Legendär): ~2% ⬆️
  • 💎 How Much Better Are Premium Lootboxes?:
    The chances for better items are massively increased! For example:
    • Blaue Items: 4× höhere Chance (13% → 56%)
    • Lila Items: 5× höhere Chance (5% → 27%)
    • Gold Items: 10× höhere Chance (1.5% → 15%)
    • Orange Items: 7× höhere Chance (0.3% → 2%)
  • 🎯 Who Should Get Premium Lootboxes?: Perfect for players who want to get strong equipment faster and don't want to waste time with weak items. You build a powerful inventory much faster!
  • 📊 Transparency: In the shop and inventory you'll now find an explanation window with the exact chance distribution. In the inventory there's a button "Show Premium Lootbox Drop Chances" that shows you all available items and their exact probabilities!
  • 💰 Availability: Premium Lootboxes are available individually or in bundles in the shop. The Asso Unemployed Package now contains 100 Premium Lootboxes instead of normal lootboxes!
09.01.2026 😴 Asso Combat: Exhaustion System Instead of Losses
  • 💪 No More Permanent Losses: Assos are no longer deleted in combat losses! Instead, they are exhausted for 24 hours and need to recover.
  • 😴 Exhausted Assos: During recovery time, exhausted Assos can neither attack nor defend your base. They automatically become ready for action again after 24 hours.
  • 📊 New Overview: In your overview, you now see all exhausted Assos with the exact remaining time until recovery. Plan your attacks strategically!
  • 🔔 Notification: You receive a notification as soon as your Assos have recovered and are ready for action again!
  • ✅ Fairer & More Strategic: The new system is fairer since you don't lose your Assos. At the same time, you need to be more strategic with the timing of your attacks and defenses.
08.01.2026 🐛 Bugfixes: Leaving Guilds & Daily Tasks
  • 🏰 Leaving Guilds: Leaving a guild is now possible again.
  • 📅 Normal Daily Tasks: Claiming normal daily tasks is now possible again if you haven't claimed all of them yet and are already in the extended daily tasks. The normal tasks will be displayed until all rewards have been claimed.
07.01.2026 🎁 Lootbox Vouchers: Only Purchased Lootboxes Giftable
  • 🔒 Anti-Abuse Protection: Lootbox vouchers can now only be created in the amount you received through shop purchases. This prevents abuse with multiple accounts where players collect lootboxes and send them to themselves.
  • 💰 Purchased Lootboxes Count: You can gift the amount of lootboxes you received through shop purchases. It doesn't matter if you want to gift purchased or won lootboxes – it's about the quantity purchased.
  • 📊 Example: You have 120 lootboxes in total, 10 of which from shop purchases. You can gift a maximum of 10 lootboxes. After gifting, you still have 110 lootboxes, but only 0 purchased ones left to gift.
  • ✅ Existing Purchases Considered: Players who have already purchased lootboxes in the shop can continue to gift them in the corresponding amount. The buyedlootbox column has been updated accordingly.
06.01.2026 🥊 Brawl Update: Random Max Stake
  • 🎲 Random Max Stake: For every new brawl, a random maximum stake is now calculated for all participants. This is between 50% and 150% of the stake chosen by the creator.
  • 📊 Example: The creator starts a brawl with 100€ stake. The system randomly rolls a max stake – e.g. 75€. All participants can then bet a maximum of 75€. Since the creator already bet 100€ and participants can only bet max. 75€, the creator has better chances of winning.
  • 🍀 Reverse Example: The creator starts with 100€, but the system rolls 140€ as maximum. Now participants can bet up to 140€ – more than the creator! In this case, participants have better chances if they use the max stake.
  • ⚖️ Fair Chances: The random max stake adds more excitement and variety to brawls. Sometimes the creator has an advantage, sometimes the participants!
04.01.2026 🐛 Highscore Wins/Losses Fix
  • ⚔️ Wins & Losses Now Counted: A critical bug has been fixed! The "Victories" and "Defeats" columns in the highscore are now correctly updated when you win or lose an Asso battle. All future battles will be recorded correctly.
  • 🏆 Win = +1 Victories: When you win a battle (as attacker or defender), you receive +1 in the Victories statistic.
  • 💀 Loss = +1 Defeats: When you lose a battle, you receive +1 in the Defeats statistic.
  • 🏗️ Nightly Guild Costs Visible: The guild overview now shows the nightly building and fighter costs next to the guild treasury. The amount is marked in red and a tooltip explains the cost calculation.
03.01.2026 🔧 Material Upgrade & Bugfixes
  • ⬆️ Material Merge System: New feature in inventory! You can now upgrade materials to higher-tier materials. If you have at least 3 of a material, a green arrow button appears for upgrading. 3 Cloth → 1 Metal, 3 Metal → 1 Wire, 3 Wire → 1 Plastic!
  • 🐛 Highscore Bug Fixed: Fixed a bug where not all players were shown in the highscore. Now all registered players are correctly listed.
02.01.2026 ⚔️ Asso Combat Balancing
  • 📊 Level Range Extended: You can now attack players who are up to ±5 levels away from your level (previously ±3). More potential opponents for more exciting battles!
  • 👣 Steps Reward for Winners: Winners of a battle now receive 10 steps as a reward! This applies to both successful attackers and defenders who repel an attack.
  • 🔥 HARDCORE Daily Tasks: New extended daily tasks system! After claiming your normal daily tasks lootbox, 8 new, harder tasks unlock. Per task you receive (200 × your level) €. Complete all 8 tasks for 2 bonus lootboxes!
01.01.2026 ⚔️ Major Combat System Update & 🛒 Shop Integration
  • ⚔️ Combat System Completely Reworked: The player attack system has been redesigned from the ground up! There is no longer a distinction between attackers and defenders.
  • 🏠 Huts for Your Assos: You now need huts for your Assos. Every Asso needs a place to stay! Build huts with materials you find in the world and receive from opening lootboxes.
  • 👥 Assos = Your Fighters: Assos are now your universal fighters. Assos that are not out on attacks will automatically defend you!
  • 💰 Maintenance Costs: Assos cost in-game money! The maintenance costs are automatically deducted from your account every night.
  • 📦 Collect Materials: Cardboard and corrugated metal can be found while exploring the world and opening lootboxes. Collect enough to build huts!
  • 🛒 Shop Integration: Our shop is now available! This supports our work - but please don't overdo it!
  • 🎮 Everything Achievable Without Real Money: We have made sure that you can achieve everything in the game without spending real money. The shop is purely optional!
  • 🛡️ Less Asso Losses: Attackers now only lose Assos if the defender is at least 30x stronger. In this case, you randomly lose between 1 and a maximum of 10% of your sent Assos.
  • 🛡️ Defenders Safe: When you are attacked, you no longer lose ANY Assos - whether you win or lose!
  • 🤝 Guild Protection: Guild members can no longer attack each other! Players from your guild are no longer shown as attack targets.
  • ⏱️ Shorter Attack Cooldown: You can now attack the same player again after just 1 hour (previously 3 hours)!
05.12.2025 💪 Black Market Buff & 🎁 Lootbox Gifts
  • 💪 Strength Multiplier Doubled: Your Strength attribute now counts DOUBLE as a multiplier for black market wages! (€ per hour × Strength × 2)
  • 📈 Example: With Strength 16, you now get a ×32 multiplier on your black market earnings!
  • 🎁 Gift Lootboxes: You can now convert your lootboxes into gift codes and give them to friends!
  • 📤 Easy Sharing: Gift codes can be shared via WhatsApp, Email, Twitter, Facebook or printed out.
  • 🖨️ Print Gift Card: The credit card sized gift card can be printed and given as a physical gift!
03.12.2025 ⚔️ Attack Balance & 🎰 Gambling Balance & 🚔 Arrest Update
  • ⚔️ Improved Loss Calculation: Troop losses during attacks are now in fair proportion to the enemy's defense strength!
  • 🛡️ Few Defenders = Few Losses: If your opponent has no or only few defense troops, you now also lose correspondingly fewer attackers. No more unfair mass losses!
  • 🏆 Winner Bonus: The winner of a battle now loses significantly fewer troops than before. Victories are rewarded!
  • 🎰 Doubling Chances Adjusted: Doubling chances have been rebalanced: Attempt 1: 50%, Attempt 2: 35%, Attempt 3: 20%, Attempt 4: 10% (before: 75%, 50%, 25%, 10%)
  • 📈 Level Increases Arrest Risk: For each player level, the arrest risk during shoplifting increases by +2%. The more experienced you are, the more the police watch you!
  • 🛡️ Equipment Helps: Your equipment can reduce the increased risk through the arrest protection attribute. Maximum arrest chance is capped at 95%.
  • 🚔 Fewer Arrests: Bot protection has been improved! Arrests and captchas now appear much less frequently during shoplifting.
02.12.2025 🌍 Iso World Update
  • 👾 More Enemies: In the Iso World, 4 enemies now spawn instead of just 1! The world is now more dangerous and challenging.
01.12.2025 💪 Strength Bonus & 🔍 Item Compare & 🎰 Gambling
  • 🎰 Gambling Doubling Improved: Doubling chances have been increased! Attempt 1: 75%, Attempt 2: 50%, Attempt 3: 25%, Attempt 4: 10% (before: 50%, 25%, 15%, 6%)
  • 🎰 Higher Win Chance: The base win chance when spinning has been increased by about 15%!
  • 💪 Strength Increases Steps: The "Strength" attribute now increases the steps you receive from drinking and shoplifting!
  • 📊 Multiplier Formula: Steps are multiplied by 1.X (where X = Strength/10). Example: Strength 6 = ×1.6 steps!
  • 👁️ Visible Bonus: In the reward window you now see the strength multiplier: e.g. "+32 Steps (Strength × 1.6)"
  • 🔍 Item Compare in Inventory: Every item in the inventory now has a magnifying glass. Hover over it to see the equipped item in that slot and compare the stats!
  • 📊 Color-coded Comparison: Green = inventory item is better, Red = currently equipped item is better. See instantly if a switch is worth it!
30.11.2025 🏦 Bank Interest Instead of Fees & Arrest System
  • 💰 Interest Instead of Fees: The bank no longer deducts fees! Instead, you now receive interest on your bank balance every night.
  • 📈 Higher Level = More Interest: The higher your bank level, the more interest you get. Level 1 = 2% interest, Level 30 = 14% interest per night!
  • 🔓 No More Instant Fine: When arrested during shoplifting, money is no longer immediately deducted.
  • 🧮 Solve Math Problem: Instead, a red overlay appears with a simple math problem (e.g. "3 + 7 = ?"). Solve it correctly to get free!
  • ⚠️ Penalty for Wrong Answer: Only if you answer the math problem incorrectly, you lose 5% of your current money. A new problem is given for each wrong answer.
  • 🚫 No Navigation Possible: While in the jail overlay, you cannot navigate to other pages. You must solve the problem!
29.11.2025 👥 Guild Member Limit
  • 🏰 New Member Limit: Guilds now have a maximum member count. By default, each guild has room for 2 members.
  • 🏗️ Buildings Expand Capacity: For each completed guild building, the guild gains an additional member slot. So build diligently to grow your guild!
  • 📊 Display: The guild overview now shows the current member count in "X / Y" format, where Y is the maximum capacity.
  • ❓ Help Tooltip: A question mark icon next to "Members" explains the system when you hover over it.
  • 🔍 Applications Filtered: Players now only see guilds with available slots in the guild list. Full guilds are no longer shown for applications.
  • 🛡️ Overflow Protection: Guild bosses can no longer accept applications when the guild is already full. An appropriate error message is displayed.
26.11.2025 💍 Ring Crafting System & Materials Overhaul
  • 🐛 Critical Bugfix: Critical bug in drinking system fixed - theft actions no longer trigger false drinking rewards.
  • 🌈 Color System Reworked: Item rarity colors have been corrected to better represent quality.
  • 📋 Before:
    1 = Grau, 2 = Grün, 3 = Gelb, 4 = Blau, 5 = Lila, 6 = Legendär
  • ✅ After (correct order):
    1 = Grau, 2 = Grün, 3 = Blau, 4 = Lila, 5 = Gelb, 6 = Legendär
  • 📍 Applied to: Inventory, stats page, player spy, and admin area now show the correct colors.
  • 💍 New Ring System: Completely new crafting system for jewelry with two ring slots (left & right).
  • ⚒️ Crafting: Craft rings from 4 materials (Cloth, Metal, Wire, Plastic) in the inventory section.
  • 🗺️ Unlock Minimap: The legendary ring (ID 6) unlocks the minimap in the isometric world!
  • ✨ Craft Overlay: Successful crafts are celebrated with an animated confetti effect.
  • ♻️ Materials System Reworked: Dismantled items now give specific materials based on rarity:
  • • Rarity 1 (Gray): 1-3 Cloth
    • Rarity 2 (Green): 1-3 Metal
    • Rarity 3 (Blue): 1-3 Wire
    • Rarity 4 (Purple): 1-3 Plastic
    • Rarity 5 (Yellow): 1-3 of ALL materials
    • Rarity 6 (Legendary): 10 of ALL materials
25.11.2025 🏪 Shoplifting & Guild Management
  • 🔒 Security Improvements: The shoplifting system has been completely reworked to prevent exploits.
  • ⚖️ Balance Adjustments: Experience points have been adjusted to provide a fairer gameplay experience.
  • ⚙️ New Guild Settings: Guild bosses and admins can now manage members and adjust the daily fee.
  • 👥 Member Management: Admins can remove players from the guild via the new guild settings page.
24.11.2025 ⚔️ Attack System Overhaul & Balance Improvements
  • 🛡️ Fair Combat Mechanics: Attacks with only 1 troop against significantly stronger defenders (at least 200× troops) no longer cause losses for the defender - prevents unfair troll attacks
  • 🎨 Attack Page Redesign: Modern design with card layout, consistent style like guild page, better clarity and optimized tables
  • 🪖 Simplified Troop Purchase: Two separate containers for attack and defense troops with direct purchase, quick buttons for 50% and 100% investment, no more radio buttons - significantly faster and more intuitive workflow
  • 📱 Mobile Optimization: Compact troop purchase containers stay side by side on smartphone, shortened table columns (Time instead of Timestamp, Status with symbols ✓/✗), automatic line break for long player names
  • 📊 Better Battle Overview: Defense log with more compact date display (without year), status column with clear symbols, optimized display on all devices
20.11.2025 ✨ Guild Redesign & Balance Adjustments
  • 🏰 Complete Guild Redesign: New modern guild page with compact design, improved navigation and optimized overview of all guild functions
  • 📱 Mobile Optimization: Significantly better smartphone support with responsive design for all guild features, touch-friendly controls and adapted layouts
  • 💬 Improved Guild Chat: WhatsApp-style chat overlay with AJAX messages (chat stays open when sending), correct badge system (only unread messages from others), auto-scroll and better overview
  • 📊 Attribute Recalculation (Balance): Strength bonus for black market reduced to 50% (Strength 10 = 5.5× instead of 10×), Dexterity bonus for shoplifting reduced to 50% (Dexterity 15 = 8× instead of 15×), Antisocial bonus for welfare office reduced to 25% (Antisocial 20 = 5.75× instead of 20×) - for better game balance
  • 🎮 Isometric World: Coin values now level-dependent with exponential increase (Level 1: ~17€, Level 15: ~299€), more compact HUD design with icons instead of long texts
  • 🎊 Brawl Update: Lootbox win now only visible when collecting (previously only chance shown), celebratory reward window with confetti animation and golden design when winning lootbox
  • 🏆 Highscore: Own row is now highlighted with yellow background and icon
  • 🐛 Bugfixes: Daily tasks system fixed (now guaranteed only 5 tasks per day), chat badge no longer shows own messages, enemies in isometric world disappear permanently after battle
19.11.2025 🔧 Bugfix: Isometric World
  • 🍾 Bottles & Joints: Fixed bug that prevented collecting bottles and joints on the isometric world
  • ✅ Functionality restored: All collectible items can now be picked up normally again
19.11.2025 ⚔️ Guild Battle System & Guild Expansion
  • 🏰 Guild Battle System: Complete new PvP system for guilds! Attack other guilds and defend your own.
  • 🏢 Building System:
    • Build buildings for €1,000 (guild boss only)
    • Each building houses 10 fighters
    • Build time: 30 minutes (reducible to 10 minutes with help)
    • All members can help - the more help, the faster!
  • ⚔️ Fighter Recruitment:
    • Automatic nightly recruitment in completed buildings
    • 15% chance per free slot
    • Cost: €10 per fighter per night (from guild treasury)
    • Fighters automatically dismissed if insufficient funds
  • 🔬 Research System:
    • Research combat techniques (attack) and defense techniques
    • Each research takes 6 hours
    • +10% bonus per level
    • Exponentially increasing costs (base: sum of all member levels × 100)
    • Only guild boss can start research
  • ⚔️ Guild Battles:
    • Only guild boss can start attacks
    • Attackable guilds: ±30% of your fighter count
    • Battles start after 1 hour preparation time
    • Both sides can support: +1 strength per player click
    • Attack strength = Sent fighters + player supports
    • Defense strength = Available fighters + player supports
    • Winner receives 5-10% of loser's guild treasury (random)
    • Loser guild is protected for 2 hours
  • 🏆 Guild Highscore:
    • New highscore page for guilds
    • Sortable by: members, buildings, fighters, wins, losses
    • Win rate display
    • Gold/Silver/Bronze medals for top 3
  • 🎯 Badge System:
    • New "Guild Battle & Expansion" button in gilden.php
    • Badge shows number of available actions (help buildings, support battles)
    • Different views for boss and members
  • 📊 Permission System:
    • Guild boss: Build buildings, start research, conduct attacks
    • Members: Help with building, support battles
    • Clear role separation with info messages
  • 📈 Statistics:
    • Battle history (last 10 battles)
    • Fighter recruitment log
    • Expense log for transparency
    • Live timers for ongoing construction and research
  • 💡 New Pages:
    • gildenbeta.php - Main page for guild battles and expansion
    • gilden_highscore.php - Guild rankings
  • 🗄️ Database:
    • 8 new tables for guild battle system
    • Automatic fighter recruitment via cron job
    • Automatic battle evaluation after 1 hour
18.11.2025 🎲 Dynamic Brawl Stakes & Refunds
  • 🎯 Random Maximum Stakes: The maximum stake for a brawl is now randomly determined at start - between half and double the creator's initial stake. This makes every brawl unique!
  • 💰 Refunds for Losers: Players who didn't win a lootbox automatically get their stake refunded. Only winners truly pay! This makes brawls fairer and lower risk.
  • 📊 Example: Creator starts with €100 → Maximum stake is randomly set between €50 and €200. With 5 participants there's 1 lootbox - the 4 losers get their money back.
  • ✅ Automatic Refund: The refund happens automatically when claiming results - you don't need to do anything!
17.11.2025 🥊 Schlägerei-System Überarbeitung
  • 🌍 Globale Schlägereien: Schlägereien sind nicht mehr an Gilden gebunden! Jeder Spieler kann nun alle 60 Minuten eine Schlägerei starten, an der ALLE Spieler teilnehmen können.
  • ⚖️ Faire Gewinnchancen: Jeder Teilnehmer hat mindestens 2% Chance auf eine Lootbox, unabhängig vom Einsatz. Bei gleichem Einsatz (z.B. 100€ vs 100€) beträgt die Chance jeweils 50%.
  • ⏱️ 60-Minuten-Cooldown: Jeder Spieler kann alle 60 Minuten eine neue Schlägerei starten. Ein Timer zeigt die verbleibende Zeit an.
  • 👥 Teilnahme für alle: Keine Gildenbeschränkung mehr - alle Spieler können an allen offenen Schlägereien teilnehmen.
  • ⭐ Benachrichtigungs-Badge: Ein Stern im Header zeigt an, wenn offene Schlägereien zur Teilnahme verfügbar sind.
  • 📊 Live-Updates: Die Schlägerei-Seite aktualisiert sich automatisch alle 10 Sekunden - Teilnehmerzahlen und Chancen sind immer aktuell.
  • 🍺 Lootbox-Chance beim Saufen reduziert: Die Lootbox-Chance wurde von 0,5% auf 0,1% pro Glück-Punkt gesenkt (Nerf um 80%).
14.11.2025 🏛️ Großes Gilden-Update
  • 💰 Gildengebühren-System: Gildenbosse können jetzt eine tägliche Gebühr für ihre Mitglieder festlegen. Mitglieder müssen diese Gebühr jeden Tag bezahlen, um Zugang zu Gildenvorteilen zu erhalten.
  • ✅ Gildenbonus an Zahlung gebunden: Nur Mitglieder, die ihre Tagesgebühr bezahlt haben, profitieren von den Gildenboni. Nicht bezahlt = keine Boni!
  • 🎁 Boss kann Geld spenden: Gildenbosse können aus der Gildenkohle (gefüllt durch Mitgliedergebühren) Geld an einzelne Mitglieder überweisen.
  • 📊 Gildenkohle-Verwaltung: Alle Tagesgebühren fließen automatisch in die Gildenkohle. Bosse haben volle Transparenz über die Finanzen ihrer Gilde.
  • 🔐 Gildenbosse zahlen auch: Auch Gildenbosse müssen die Tagesgebühr bezahlen, um ihre eigenen Gildenboni zu erhalten - faire Bedingungen für alle!
  • 📜 Transaktions-Logging: Alle Gebührenzahlungen und Boss-Überweisungen werden protokolliert für volle Transparenz.
14.11.2025 Welt-Belohnungen & Item-Design
  • 💰 Münz-Belohnungen massiv erhöht: Das Glücks-Attribut multipliziert jetzt Münzbelohnungen in der isometrischen Welt um das 20-fache. Die finale Belohnung berechnet sich aus: (Level × Zufallszahl) × (1 + Glück × 20 × 0,05) × Level
  • 🍾 Flaschen erhöhen Promillewert: Jede auf der Welt gefundene Flasche erhöht deinen Promillewert um +1,0. Sammel strategisch, um deine Unvermittelbarkeit zu steigern!
  • 🎨 Item-Design überarbeitet: Alle Items zeigen jetzt Icons (⚔️🧥👖), Seltenheitssterne (⭐) und farbige Rahmen (4px dick) basierend auf ihrer Seltenheit. Einheitliches Design in Inventar, Stats und Lootboxen.
  • 🎁 Lootbox manuelle Schließung: Das Lootbox-Fenster schließt sich nicht mehr automatisch. Du musst es nun manuell schließen, um alle Item-Details in Ruhe zu betrachten.
  • 📢 SwipeIn-Benachrichtigungen: Neue animierte Benachrichtigungen unten rechts am Spielfeld zeigen alle Sammel-Belohnungen (Münzen, Flaschen, Joints) in einheitlicher goldener Schrift (#ffd700).
  • ⚖️ Balance-Anpassung: Glück ist jetzt extrem wertvoll für die Weltexploration – investiere in dieses Attribut für maximale Münz-Belohnungen!
13.11.2025 Attribute-Hilfen & Arbeitsamt-Freeze
  • Charakterseite: Neue Info-Tooltips erklären jede Eigenschaft – inklusive der aktualisierten Stärke-Wirkung.
  • Schwarzarbeit: Stärke multipliziert jetzt dein Schwarzarbeits-Gehalt; Jobkarte und Overlay zeigen den Faktor an.
  • Arbeitsamt: Zwangsmaßnahmen frieren den aktuellen Auszahlungsbetrag ein, sodass er bis zur Auszahlung unverändert bleibt.
  • Bugfix: Ein Fehler wurde behoben, bei dem nach einer Zwangsmaßnahme das eingefrorene Geld nicht korrekt zurückgesetzt wurde und das Arbeitslosengeld nicht mehr anstieg.
12.11.2025 Schwarzarbeit: Levelbasierter Lohn
  • Schwarzarbeit zahlt pro Stunde jetzt deinen bisherigen Lohn multipliziert mit deinem Spielerlevel.
  • Die XP-Belohnung bleibt unverändert, damit dein Levelaufstieg weiterhin planbar ist.
  • Neue Einsätze speichern den höheren Stundenlohn automatisch in der Jobübersicht.
  • Level-Ups verteilen 3 freie Skillpunkte zum Investieren auf der Charakterseite.
  • Angriffs-Belohnungsfenster zeigen nun auch deinen Unvermittelbarkeitszuwachs nach einem Sieg.
10.11.2025 Schwarzarbeit: Laufzeit & Sperren
  • Schwarzarbeit nutzt jetzt das gleiche Belohnungsfenster wie der Diebstahl.
  • Solange du arbeitest, sperren Diebstahl, Angriff, Saufen und Welt alle Aktionen sauber.
  • Die gewaehlte Stundenzahl bestimmt die Laufzeit jeder Runde, auch bei alten Jobs.
06.11.2025 Fix: Gildenbonus & Arbeitsamt-Balancing
  • Gildenmitglieder erhalten wieder den korrekten Diebstahl-Multiplikator, inklusive Anzeige im Breakdown.
  • Arbeitsamt: Der Unvermittelbarkeitswert wird nun jede Nacht automatisch zurückgesetzt, damit das Arbeitslosengeld nicht durch langes Warten eskaliert. Holt eure Auszahlung lieber regelmäßig ab!
  • Tagesaufgaben: Die tägliche Auswahl wird nachts vorab ausgelost – inklusive der Welt-Aufträge. Ihr seht sie sofort am nächsten Tag, auch ohne die Seite aufzurufen.
  • Isometrische Welt: 10 Joints erscheinen jetzt pro Karte. Jeder Joint bringt +1 Unvermittelbarkeitswert, zusätzlich zu Münzen, Flaschen und Gegnern.
12.11.2025 Attribute wirken im Gameplay
  • Angriffe skalieren jetzt mit deinem Stärke-Attribut; Verteidigungen und Ladendiebstähle profitieren von Geschick.
  • Arbeitslosengeld-Auszahlungen werden mit deiner Assozialität vervielfacht.
  • Saufen: Glück verleiht pro Flasche +0,1% Lootbox-Chance und kann beim Trinken eine Box droppen.
  • Lootbox-Raritäten berücksichtigen Glück (+0,1% legendäre Chance je Punkt).
27.10.2025 Gildenvorteile & Mitgliederverwaltung
  • Gildenbosse können Mitglieder direkt aus ihrer Gilde entfernen, um Aktive zu halten.
  • Neu: Gildenvorteile über Gildenkohle finanzierbar. Schaltet dauerhafte Upgrades für alle Mitglieder frei.
  • Aktive Vorteile erscheinen jetzt in der Gildenübersicht mit Icon, Stufe und Effekt.
  • Der nächtliche Reset verteilt Extra-Flaschen entsprechend der Gildenvorteil-Stufe.
18.09.2025 Tagesaufgaben-System & Fortschritts-Hooks
  • Neu: Seite Tagesaufgaben (tagesaufgaben.php) mit täglich neu ausgewählten Aufgaben.
  • Aufgaben aktuell: 10x Diebstahl, 6x Saufen, 5x Angriff, 10x Arbeitsamt – Rewards: XP + Geld.
15.09.2025 Gilden‑Schlägerei, UX‑Verbesserungen, Inventar‑Fix
  • Schlägerei wird zur Gilden‑Schlägerei: Nur der Gildenboss kann starten.
  • Start 10 Min vorher angekündigt (Banner) und dauert 5 Min.
  • Nur Mitglieder der Gilde können teilnehmen; Einsatz wie bisher.
  • Lootboxen gewichtet nach Einsatz: 1–3 Gewinner ohne Wiederholung.
  • Ergebnis für alle identisch, einmalig abholbar; XP bleibt erhalten.
  • UX: Nach Teilnahme zeigt die Liste „Bereits teilgenommen“ statt Button.
  • Listen: „Offen“ blendet beendete ohne eigene Teilnahme aus; „Abholbar“ zeigt nur deine Brawls.
  • Boss‑Flow: Boss startet, setzt Einsatz separat; zählt erst mit Einsatz als Teilnehmer.
  • Banner: Versteckt, wenn du teilnimmst oder Boss bist.
  • Inventar: Anlegen dupliziert keine Items mehr (atomarer Tausch Slot ↔ Inventar).
22.08.2025 Angriff‑Anpassungen, CAPTCHA, Level‑Up, Schlägerei (Basis)
  • Angriff: Rückkehr nur für gesendete Einheiten; kein negativer Kontostand (Gewinn gedeckelt).
  • Registrierung: Bild‑CAPTCHA hinzugefügt.
  • Level‑Up: erfolgt sofort bei Erreichen der XP (Header prüft).
  • Statistik: Einzelwerte pro Item, Rahmen in Seltenheitsfarbe.
  • Neu: Schlägerei – Gruppen-Event, Start 5 Min nach Erstellung, XP‑Bonus.
21.08.2025 Neues Item‑System und Statistik‑Seite
  • Items: Neues System mit Seltenheiten und Loot‑Chancen (Admin verwaltet).
  • Statistik: Neue Seite; Ausrüstung zeigt Item‑Namen und Seltenheitsfarben.
15.08.2025 Angriff – neue Kampfmechanik & Fixes
  • Siegchance abhängig von Angriff/Verteidigung; Wurf‑Wert sichtbar.
  • Verluste dynamisch (ca. 2–10%), Kappung bei 10%.
  • Nur Überlebende kehren zurück; gegnerische Verteidigung reduziert.
  • Bei Sieg: bis zu 10% Gegnergeld; XP bis 10% zum nächsten Level.
  • Technik: Redirect verhindert Reload‑Duplikate; offene Angriffe werden gelöscht.
  • Fix: Kein kompletter Truppenverlust nach Sieg; kein Mehrfach‑Abholen.
25.07.2025 Arbeitsamt überarbeitet
  • Arbeitslosengeld pro Sekunde, live Anzeige.
  • Formel: arbeitslosengeld × (promillewert + unvermittelbarkeitswert) × Sekunden.
  • Promillewert +0,10 pro Flasche (Saufen).
  • Menü & mobile Navigation angepasst.
  • Fix: korrekte Anzeige „pro Sekunde“.
18.07.2025 Diverse Anpassungen & Resets
  • Max. 20% Verlust der Angreifer bei Niederlage.
  • Angriffslogs: neue Tabelle, Anzeige letzter Verteidigungen.
  • Spielgeld und Truppen zurückgesetzt.
  • Belohnungs-/Verlustberechnung überarbeitet (Deckel bei 10%).
17.07.2025 Stabilität & UX im Angriff
  • Keine negativen Werte bei Truppen/Geld; Rückgabe nach Sieg.
  • Angriffssystem, Truppenkauf, Ergebnisdarstellung und mobile Optimierung verbessert.

FAQ zum kostenlosen Onlinespiel

Ist das Arbeitslosenspiel wirklich kostenlos?

Ja, das Arbeitslosenspiel ist dauerhaft kostenlos spielbar. Premium-Inhalte sind optional und veraendern das faire Gameplay nicht.

Brauche ich einen Download?

Nein, du startest direkt im Browser. Egal ob PC, Tablet oder Smartphone - das kostenlose Browserspiel laeuft ueberall.

Was macht das Spiel zum besten Browserspiel?

Die Mischung aus Satire, Strategie, Community-Events und laufenden Updates. "Das Arbeitslosenspiel" liefert jede Woche neue Inhalte.